I absolutely loved making these little guys for Junkster, a currently unreleased indie game by Stormcloud Games.
Poly counts needed to be very low for hardware limitations during development so edge loops needed to be very thoughtfully placed to allow for fluid movement once rigged.
Goop Slug, Lob Blob and Cobra designs by the Stormcloud team, the spinner boss and desert tentacle were designed by me.
Rigs and animations by Justin Capes
Landscapes and environment assets by the Stormcloud team.